SelfHost/Test Environment/admin/spiderbasic/forge/util.js
2025-12-15 19:46:13 +01:00

3041 lines
77 KiB
JavaScript

/**
* Utility functions for web applications.
*
* @author Dave Longley
*
* Copyright (c) 2010-2014 Digital Bazaar, Inc.
*/
(function() {
/* ########## Begin module implementation ########## */
function initModule(forge) {
/* Utilities API */
var util = forge.util = forge.util || {};
// define setImmediate and nextTick
if(typeof process === 'undefined' || !process.nextTick) {
if(typeof setImmediate === 'function') {
util.setImmediate = setImmediate;
util.nextTick = function(callback) {
return setImmediate(callback);
};
} else {
util.setImmediate = function(callback) {
setTimeout(callback, 0);
};
util.nextTick = util.setImmediate;
}
} else {
util.nextTick = process.nextTick;
if(typeof setImmediate === 'function') {
util.setImmediate = setImmediate;
} else {
util.setImmediate = util.nextTick;
}
}
// define isArray
util.isArray = Array.isArray || function(x) {
return Object.prototype.toString.call(x) === '[object Array]';
};
// define isArrayBuffer
util.isArrayBuffer = function(x) {
return typeof ArrayBuffer !== 'undefined' && x instanceof ArrayBuffer;
};
// define isArrayBufferView
var _arrayBufferViews = [];
if(typeof DataView !== 'undefined') {
_arrayBufferViews.push(DataView);
}
if(typeof Int8Array !== 'undefined') {
_arrayBufferViews.push(Int8Array);
}
if(typeof Uint8Array !== 'undefined') {
_arrayBufferViews.push(Uint8Array);
}
if(typeof Uint8ClampedArray !== 'undefined') {
_arrayBufferViews.push(Uint8ClampedArray);
}
if(typeof Int16Array !== 'undefined') {
_arrayBufferViews.push(Int16Array);
}
if(typeof Uint16Array !== 'undefined') {
_arrayBufferViews.push(Uint16Array);
}
if(typeof Int32Array !== 'undefined') {
_arrayBufferViews.push(Int32Array);
}
if(typeof Uint32Array !== 'undefined') {
_arrayBufferViews.push(Uint32Array);
}
if(typeof Float32Array !== 'undefined') {
_arrayBufferViews.push(Float32Array);
}
if(typeof Float64Array !== 'undefined') {
_arrayBufferViews.push(Float64Array);
}
util.isArrayBufferView = function(x) {
for(var i = 0; i < _arrayBufferViews.length; ++i) {
if(x instanceof _arrayBufferViews[i]) {
return true;
}
}
return false;
};
// TODO: set ByteBuffer to best available backing
util.ByteBuffer = ByteStringBuffer;
/**
* Concatenates an array of ByteBuffers into a single ByteBuffer (this performs
* a copy operation on the ByteBuffers in the list).
*
* @param list the list of ByteBuffers to concatenate.
*
* @return the new buffer.
*/
util.ByteBuffer.concat = function(list) {
var rval = new util.ByteBuffer();
for(var i = 0; i < list.length; ++i) {
rval.putBytes(list[i].bytes());
}
return rval;
};
/** Buffer w/BinaryString backing */
// FIXME: add method to convert an array of integers to a buffer
/**
* Constructor for a binary string backed byte buffer.
*
* @param [b] the bytes to wrap (either encoded as string, one byte per
* character, or as an ArrayBuffer or Typed Array).
* @param [encoding|options] the encoding for the first parameter or the
* options to use:
* [encoding] the encoding ('binary', 'utf8', 'utf16', 'hex') for the
* first parameter, if it is a string (default: 'binary').
*/
function ByteStringBuffer(b, options) {
// FIXME: if a string is given, force an encoding to be given as well
// TODO: update to match DataBuffer API
if(typeof options === 'string') {
options = {encoding: options};
}
options = options || {};
// the data in this buffer
this.data = '';
// the pointer for reading from this buffer
this.read = 0;
if(typeof b === 'string') {
// FIXME: copy implementation from DataBuffer
if(options.encoding === 'utf8') {
b = util.encodeUtf8(b);
} else if(options.encoding === 'hex') {
b = util.hexToBytes(b);
} else if(options.encoding === 'base64') {
b = util.decode64(b);
}
this.data = b;
} else if(util.isArrayBuffer(b) || util.isArrayBufferView(b)) {
// convert native buffer to forge buffer
// FIXME: support native buffers internally instead
var arr = new Uint8Array(b);
try {
this.data = String.fromCharCode.apply(null, arr);
} catch(e) {
for(var i = 0; i < arr.length; ++i) {
this.putByte(arr[i]);
}
}
} else if(util.isArray(b)) {
// assume 'b' is an array of integers
for(var i = 0; i < b.length; ++i) {
this.putByte(b[i]);
}
} else if(b instanceof ByteStringBuffer ||
(typeof b === 'object' && typeof b.data === 'string' &&
typeof b.read === 'number')) {
// copy existing buffer
this.data = b.data;
this.read = b.read;
}
}
util.ByteStringBuffer = ByteStringBuffer;
/**
* Gets the number of bytes in this buffer.
*
* @return the number of bytes in this buffer.
*/
util.ByteStringBuffer.prototype.length = function() {
return this.data.length - this.read;
};
/**
* Gets whether or not this buffer is empty.
*
* @return true if this buffer is empty, false if not.
*/
util.ByteStringBuffer.prototype.isEmpty = function() {
return this.length() <= 0;
};
/**
* Puts a byte in this buffer.
*
* @param b the byte to put.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putByte = function(b) {
this.data += String.fromCharCode(b);
return this;
};
/**
* Puts a byte in this buffer N times.
*
* @param b the byte to put.
* @param n the number of bytes of value b to put.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.fillWithByte = function(b, n) {
b = String.fromCharCode(b);
var d = this.data;
while(n > 0) {
if(n & 1) {
d += b;
}
n >>>= 1;
if(n > 0) {
b += b;
}
}
this.data = d;
return this;
};
/**
* Puts bytes in this buffer.
*
* @param bytes the bytes (as a UTF-8 encoded string) to put.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putBytes = function(bytes) {
// TODO: update to match DataBuffer API
this.data += bytes;
return this;
};
/**
* Puts a UTF-16 encoded string into this buffer.
*
* @param str the string to put.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putString = function(str) {
this.data += util.encodeUtf8(str);
return this;
};
/**
* Puts a 16-bit integer in this buffer in big-endian order.
*
* @param i the 16-bit integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt16 = function(i) {
this.data +=
String.fromCharCode(i >> 8 & 0xFF) +
String.fromCharCode(i & 0xFF);
return this;
};
/**
* Puts a 24-bit integer in this buffer in big-endian order.
*
* @param i the 24-bit integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt24 = function(i) {
this.data +=
String.fromCharCode(i >> 16 & 0xFF) +
String.fromCharCode(i >> 8 & 0xFF) +
String.fromCharCode(i & 0xFF);
return this;
};
/**
* Puts a 32-bit integer in this buffer in big-endian order.
*
* @param i the 32-bit integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt32 = function(i) {
this.data +=
String.fromCharCode(i >> 24 & 0xFF) +
String.fromCharCode(i >> 16 & 0xFF) +
String.fromCharCode(i >> 8 & 0xFF) +
String.fromCharCode(i & 0xFF);
return this;
};
/**
* Puts a 16-bit integer in this buffer in little-endian order.
*
* @param i the 16-bit integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt16Le = function(i) {
this.data +=
String.fromCharCode(i & 0xFF) +
String.fromCharCode(i >> 8 & 0xFF);
return this;
};
/**
* Puts a 24-bit integer in this buffer in little-endian order.
*
* @param i the 24-bit integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt24Le = function(i) {
this.data +=
String.fromCharCode(i & 0xFF) +
String.fromCharCode(i >> 8 & 0xFF) +
String.fromCharCode(i >> 16 & 0xFF);
return this;
};
/**
* Puts a 32-bit integer in this buffer in little-endian order.
*
* @param i the 32-bit integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt32Le = function(i) {
this.data +=
String.fromCharCode(i & 0xFF) +
String.fromCharCode(i >> 8 & 0xFF) +
String.fromCharCode(i >> 16 & 0xFF) +
String.fromCharCode(i >> 24 & 0xFF);
return this;
};
/**
* Puts an n-bit integer in this buffer in big-endian order.
*
* @param i the n-bit integer.
* @param n the number of bits in the integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putInt = function(i, n) {
do {
n -= 8;
this.data += String.fromCharCode((i >> n) & 0xFF);
} while(n > 0);
return this;
};
/**
* Puts a signed n-bit integer in this buffer in big-endian order. Two's
* complement representation is used.
*
* @param i the n-bit integer.
* @param n the number of bits in the integer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putSignedInt = function(i, n) {
if(i < 0) {
i += 2 << (n - 1);
}
return this.putInt(i, n);
};
/**
* Puts the given buffer into this buffer.
*
* @param buffer the buffer to put into this one.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.putBuffer = function(buffer) {
this.data += buffer.getBytes();
return this;
};
/**
* Gets a byte from this buffer and advances the read pointer by 1.
*
* @return the byte.
*/
util.ByteStringBuffer.prototype.getByte = function() {
return this.data.charCodeAt(this.read++);
};
/**
* Gets a uint16 from this buffer in big-endian order and advances the read
* pointer by 2.
*
* @return the uint16.
*/
util.ByteStringBuffer.prototype.getInt16 = function() {
var rval = (
this.data.charCodeAt(this.read) << 8 ^
this.data.charCodeAt(this.read + 1));
this.read += 2;
return rval;
};
/**
* Gets a uint24 from this buffer in big-endian order and advances the read
* pointer by 3.
*
* @return the uint24.
*/
util.ByteStringBuffer.prototype.getInt24 = function() {
var rval = (
this.data.charCodeAt(this.read) << 16 ^
this.data.charCodeAt(this.read + 1) << 8 ^
this.data.charCodeAt(this.read + 2));
this.read += 3;
return rval;
};
/**
* Gets a uint32 from this buffer in big-endian order and advances the read
* pointer by 4.
*
* @return the word.
*/
util.ByteStringBuffer.prototype.getInt32 = function() {
var rval = (
this.data.charCodeAt(this.read) << 24 ^
this.data.charCodeAt(this.read + 1) << 16 ^
this.data.charCodeAt(this.read + 2) << 8 ^
this.data.charCodeAt(this.read + 3));
this.read += 4;
return rval;
};
/**
* Gets a uint16 from this buffer in little-endian order and advances the read
* pointer by 2.
*
* @return the uint16.
*/
util.ByteStringBuffer.prototype.getInt16Le = function() {
var rval = (
this.data.charCodeAt(this.read) ^
this.data.charCodeAt(this.read + 1) << 8);
this.read += 2;
return rval;
};
/**
* Gets a uint24 from this buffer in little-endian order and advances the read
* pointer by 3.
*
* @return the uint24.
*/
util.ByteStringBuffer.prototype.getInt24Le = function() {
var rval = (
this.data.charCodeAt(this.read) ^
this.data.charCodeAt(this.read + 1) << 8 ^
this.data.charCodeAt(this.read + 2) << 16);
this.read += 3;
return rval;
};
/**
* Gets a uint32 from this buffer in little-endian order and advances the read
* pointer by 4.
*
* @return the word.
*/
util.ByteStringBuffer.prototype.getInt32Le = function() {
var rval = (
this.data.charCodeAt(this.read) ^
this.data.charCodeAt(this.read + 1) << 8 ^
this.data.charCodeAt(this.read + 2) << 16 ^
this.data.charCodeAt(this.read + 3) << 24);
this.read += 4;
return rval;
};
/**
* Gets an n-bit integer from this buffer in big-endian order and advances the
* read pointer by n/8.
*
* @param n the number of bits in the integer.
*
* @return the integer.
*/
util.ByteStringBuffer.prototype.getInt = function(n) {
var rval = 0;
do {
rval = (rval << 8) + this.data.charCodeAt(this.read++);
n -= 8;
} while(n > 0);
return rval;
};
/**
* Gets a signed n-bit integer from this buffer in big-endian order, using
* two's complement, and advances the read pointer by n/8.
*
* @param n the number of bits in the integer.
*
* @return the integer.
*/
util.ByteStringBuffer.prototype.getSignedInt = function(n) {
var x = this.getInt(n);
var max = 2 << (n - 2);
if(x >= max) {
x -= max << 1;
}
return x;
};
/**
* Reads bytes out into a UTF-8 string and clears them from the buffer.
*
* @param count the number of bytes to read, undefined or null for all.
*
* @return a UTF-8 string of bytes.
*/
util.ByteStringBuffer.prototype.getBytes = function(count) {
var rval;
if(count) {
// read count bytes
count = Math.min(this.length(), count);
rval = this.data.slice(this.read, this.read + count);
this.read += count;
} else if(count === 0) {
rval = '';
} else {
// read all bytes, optimize to only copy when needed
rval = (this.read === 0) ? this.data : this.data.slice(this.read);
this.clear();
}
return rval;
};
/**
* Gets a UTF-8 encoded string of the bytes from this buffer without modifying
* the read pointer.
*
* @param count the number of bytes to get, omit to get all.
*
* @return a string full of UTF-8 encoded characters.
*/
util.ByteStringBuffer.prototype.bytes = function(count) {
return (typeof(count) === 'undefined' ?
this.data.slice(this.read) :
this.data.slice(this.read, this.read + count));
};
/**
* Gets a byte at the given index without modifying the read pointer.
*
* @param i the byte index.
*
* @return the byte.
*/
util.ByteStringBuffer.prototype.at = function(i) {
return this.data.charCodeAt(this.read + i);
};
/**
* Puts a byte at the given index without modifying the read pointer.
*
* @param i the byte index.
* @param b the byte to put.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.setAt = function(i, b) {
this.data = this.data.substr(0, this.read + i) +
String.fromCharCode(b) +
this.data.substr(this.read + i + 1);
return this;
};
/**
* Gets the last byte without modifying the read pointer.
*
* @return the last byte.
*/
util.ByteStringBuffer.prototype.last = function() {
return this.data.charCodeAt(this.data.length - 1);
};
/**
* Creates a copy of this buffer.
*
* @return the copy.
*/
// TODO: add .copyView to get a shallow copy
// Note: need to be careful with semantics as the underlying byte array
// can't actually be shared with this particular implementation (ByteString)
util.ByteStringBuffer.prototype.copy = function() {
var c = util.createBuffer(this.data);
c.read = this.read;
return c;
};
/**
* Compacts this buffer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.compact = function() {
if(this.read > 0) {
this.data = this.data.slice(this.read);
this.read = 0;
}
return this;
};
/**
* Clears this buffer.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.clear = function() {
this.data = '';
this.read = 0;
return this;
};
/**
* Shortens this buffer by triming bytes off of the end of this buffer.
*
* @param count the number of bytes to trim off.
*
* @return this buffer.
*/
util.ByteStringBuffer.prototype.truncate = function(count) {
var len = Math.max(0, this.length() - count);
this.data = this.data.substr(this.read, len);
this.read = 0;
return this;
};
/**
* Converts this buffer to a hexadecimal string.
*
* @return a hexadecimal string.
*/
util.ByteStringBuffer.prototype.toHex = function() {
var rval = '';
for(var i = this.read; i < this.data.length; ++i) {
var b = this.data.charCodeAt(i);
if(b < 16) {
rval += '0';
}
rval += b.toString(16);
}
return rval;
};
/**
* Converts this buffer to a string, using the given encoding. The encoding
* specifies how to interpret the bytes in this buffer as characters to
* put in the string output. If no encoding is given, 'utf8' (UTF-8) is used.
*
* @param [encoding] the encoding to use: 'binary', 'utf8', 'utf16', 'hex',
* 'base64' (default: 'utf8').
* @param [options] any special options supported by a particular encoding,
* (eg: for base64, {maxline: 64}).
*
* @return a string representation of the bytes in this buffer.
*/
util.ByteStringBuffer.prototype.toString = function(encoding, options) {
encoding = encoding || 'utf8';
options = options || {};
// encode to string
if(encoding === 'binary' || encoding === 'raw') {
return this.bytes();
}
if(encoding === 'hex') {
return this.toHex();
}
if(encoding === 'base64') {
if(options.maxline) {
return util.encode64(this.bytes(), options.maxline);
} else {
return util.encode64(this.bytes());
}
}
// decode to text
if(encoding === 'utf8') {
return util.decodeUtf8(this.bytes());
}
if(encoding === 'utf16') {
throw new Error('Not implemented.');
}
throw new Error('Invalid encoding: ' + encoding);
};
/** End Buffer w/BinaryString backing */
/** Buffer w/UInt8Array backing */
/**
* FIXME: Experimental. Do not use yet.
*
* Constructor for an ArrayBuffer-backed byte buffer.
*
* The buffer may be constructed from a string, an ArrayBuffer, DataView, or a
* TypedArray.
*
* If a string is given, its encoding should be provided as an option,
* otherwise it will default to 'binary'. A 'binary' string is encoded such
* that each character is one byte in length and size.
*
* If an ArrayBuffer, DataView, or TypedArray is given, it will be used
* *directly* without any copying. Note that, if a write to the buffer requires
* more space, the buffer will allocate a new backing ArrayBuffer to
* accommodate. The starting read and write offsets for the buffer may be
* given as options.
*
* @param [b] the initial bytes for this buffer.
* @param [encoding|options] the encoding for the first parameter or the
* options to use:
* [readOffset] the starting read offset to use (default: 0).
* [writeOffset] the starting write offset to use (default: the
* length of the first parameter).
* [growSize] the minimum amount, in bytes, to grow the buffer by to
* accommodate writes (default: 1024).
* [encoding] the encoding ('binary', 'utf8', 'utf16', 'hex') for the
* first parameter, if it is a string (default: 'binary').
*/
function DataBuffer(b, options) {
// FIXME: support 'b' as an array of integers representing byte values
// FIXME: if a string is given, force an encoding to be given as well
if(typeof options === 'string') {
options = {encoding: options};
}
options = options || {};
// pointers for read from/write to buffer
this.read = options.readOffset || 0;
this.growSize = options.growSize || 1024;
var isArrayBuffer = util.isArrayBuffer(b);
var isArrayBufferView = util.isArrayBufferView(b);
if(isArrayBuffer || isArrayBufferView) {
// use ArrayBuffer directly
if(isArrayBuffer) {
this.data = new DataView(b);
} else {
// TODO: adjust read/write offset based on the type of view
// or specify that this must be done in the options ... that the
// offsets are byte-based
this.data = new DataView(b.buffer, b.byteOffset, b.byteLength);
}
this.write = ('writeOffset' in options ?
options.writeOffset : 0);
return;
}
// initialize to empty array buffer and add any given bytes using putBytes
this.data = new DataView(new ArrayBuffer(0));
this.write = 0;
if(b !== null && b !== undefined) {
this.putBytes(b);
}
if('writeOffset' in options) {
this.write = options.writeOffset;
}
}
util.DataBuffer = DataBuffer;
/**
* Gets the number of bytes in this buffer.
*
* @return the number of bytes in this buffer.
*/
util.DataBuffer.prototype.length = function() {
//debug("read: "+this.read);
//debug("write: "+this.write);
return this.data.byteLength - this.read;
};
/**
* Gets whether or not this buffer is empty.
*
* @return true if this buffer is empty, false if not.
*/
util.DataBuffer.prototype.isEmpty = function() {
return this.length() <= 0;
};
/**
* Ensures this buffer has enough empty space to accommodate the given number
* of bytes. An optional parameter may be given that indicates a minimum
* amount to grow the buffer if necessary. If the parameter is not given,
* the buffer will be grown by some previously-specified default amount
* or heuristic.
*
* @param amount the number of bytes to accommodate.
* @param [growSize] the minimum amount, in bytes, to grow the buffer by if
* necessary.
*/
util.DataBuffer.prototype.accommodate = function(amount, growSize) {
if(this.length() >= amount) {
return this;
}
debugger;
growSize = Math.max(growSize || this.growSize, amount);
// grow buffer
var src = new Uint8Array(
this.data.buffer, this.data.byteOffset, this.data.byteLength);
var dst = new Uint8Array(this.length() + growSize);
dst.set(src);
this.data = new DataView(dst.buffer);
return this;
};
/**
* Puts a byte in this buffer.
*
* @param b the byte to put.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putByte = function(b) {
this.accommodate(1);
this.data.setUint8(this.write++, b);
return this;
};
/**
* Puts a byte in this buffer N times.
*
* @param b the byte to put.
* @param n the number of bytes of value b to put.
*
* @return this buffer.
*/
util.DataBuffer.prototype.fillWithByte = function(b, n) {
this.accommodate(n);
for(var i = 0; i < n; ++i) {
this.data.setUint8(b);
}
return this;
};
/**
* Puts bytes in this buffer. The bytes may be given as a string, an
* ArrayBuffer, a DataView, or a TypedArray.
*
* @param bytes the bytes to put.
* @param [encoding] the encoding for the first parameter ('binary', 'utf8',
* 'utf16', 'hex'), if it is a string (default: 'binary').
*
* @return this buffer.
*/
util.DataBuffer.prototype.putBytes = function(bytes, encoding) {
if(util.isArrayBufferView(bytes)) {
var src = new Uint8Array(bytes.buffer, bytes.byteOffset, bytes.byteLength);
var len = src.byteLength - src.byteOffset;
this.accommodate(len);
var dst = new Uint8Array(this.data.buffer, this.write);
dst.set(src);
this.write += len;
return this;
}
if(util.isArrayBuffer(bytes)) {
var src = new Uint8Array(bytes);
this.accommodate(src.byteLength);
var dst = new Uint8Array(this.data.buffer);
dst.set(src, this.write);
this.write += src.byteLength;
return this;
}
// bytes is a util.DataBuffer or equivalent
if(bytes instanceof util.DataBuffer ||
(typeof bytes === 'object' &&
typeof bytes.read === 'number' && typeof bytes.write === 'number' &&
util.isArrayBufferView(bytes.data))) {
var src = new Uint8Array(bytes.data.byteLength, bytes.read, bytes.length());
this.accommodate(src.byteLength);
var dst = new Uint8Array(bytes.data.byteLength, this.write);
dst.set(src);
this.write += src.byteLength;
return this;
}
if(bytes instanceof util.ByteStringBuffer) {
// copy binary string and process as the same as a string parameter below
bytes = bytes.data;
encoding = 'binary';
}
// string conversion
encoding = encoding || 'binary';
if(typeof bytes === 'string') {
var view;
// decode from string
if(encoding === 'hex') {
this.accommodate(Math.ceil(bytes.length / 2));
view = new Uint8Array(this.data.buffer, this.write);
this.write += util.binary.hex.decode(bytes, view, this.write);
return this;
}
if(encoding === 'base64') {
this.accommodate(Math.ceil(bytes.length / 4) * 3);
view = new Uint8Array(this.data.buffer, this.write);
this.write += util.binary.base64.decode(bytes, view, this.write);
return this;
}
// encode text as UTF-8 bytes
if(encoding === 'utf8') {
// encode as UTF-8 then decode string as raw binary
bytes = util.encodeUtf8(bytes);
encoding = 'binary';
}
// decode string as raw binary
if(encoding === 'binary' || encoding === 'raw') {
// one byte per character
this.accommodate(bytes.length);
view = new Uint8Array(this.data.buffer, this.write);
this.write += util.binary.raw.decode(view);
return this;
}
// encode text as UTF-16 bytes
if(encoding === 'utf16') {
// two bytes per character
this.accommodate(bytes.length * 2);
view = new Uint16Array(this.data.buffer, this.write);
this.write += util.text.utf16.encode(view);
return this;
}
throw new Error('Invalid encoding: ' + encoding);
}
throw Error('Invalid parameter: ' + bytes);
};
/**
* Puts the given buffer into this buffer.
*
* @param buffer the buffer to put into this one.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putBuffer = function(buffer) {
this.putBytes(buffer);
buffer.clear();
return this;
};
/**
* Puts a string into this buffer.
*
* @param str the string to put.
* @param [encoding] the encoding for the string (default: 'utf16').
*
* @return this buffer.
*/
util.DataBuffer.prototype.putString = function(str) {
return this.putBytes(str, 'utf16');
};
/**
* Puts a 16-bit integer in this buffer in big-endian order.
*
* @param i the 16-bit integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt16 = function(i) {
this.accommodate(2);
this.data.setInt16(this.write, i);
this.write += 2;
return this;
};
/**
* Puts a 24-bit integer in this buffer in big-endian order.
*
* @param i the 24-bit integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt24 = function(i) {
this.accommodate(3);
this.data.setInt16(this.write, i >> 8 & 0xFFFF);
this.data.setInt8(this.write, i >> 16 & 0xFF);
this.write += 3;
return this;
};
/**
* Puts a 32-bit integer in this buffer in big-endian order.
*
* @param i the 32-bit integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt32 = function(i) {
this.accommodate(4);
// console.log(this.write);
this.data.setInt32(this.write, i);
this.write += 4;
return this;
};
/**
* Puts a 16-bit integer in this buffer in little-endian order.
*
* @param i the 16-bit integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt16Le = function(i) {
this.accommodate(2);
this.data.setInt16(this.write, i, true);
this.write += 2;
return this;
};
/**
* Puts a 24-bit integer in this buffer in little-endian order.
*
* @param i the 24-bit integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt24Le = function(i) {
this.accommodate(3);
this.data.setInt8(this.write, i >> 16 & 0xFF);
this.data.setInt16(this.write, i >> 8 & 0xFFFF, true);
this.write += 3;
return this;
};
/**
* Puts a 32-bit integer in this buffer in little-endian order.
*
* @param i the 32-bit integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt32Le = function(i) {
this.accommodate(4);
this.data.setInt32(this.write, i, true);
this.write += 4;
return this;
};
/**
* Puts an n-bit integer in this buffer in big-endian order.
*
* @param i the n-bit integer.
* @param n the number of bits in the integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putInt = function(i, n) {
this.accommodate(n / 8);
do {
n -= 8;
this.data.setInt8(this.write++, (i >> n) & 0xFF);
} while(n > 0);
return this;
};
/**
* Puts a signed n-bit integer in this buffer in big-endian order. Two's
* complement representation is used.
*
* @param i the n-bit integer.
* @param n the number of bits in the integer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.putSignedInt = function(i, n) {
this.accommodate(n / 8);
if(i < 0) {
i += 2 << (n - 1);
}
return this.putInt(i, n);
};
/**
* Gets a byte from this buffer and advances the read pointer by 1.
*
* @return the byte.
*/
util.DataBuffer.prototype.getByte = function() {
return this.data.getInt8(this.read++);
};
/**
* Gets a uint16 from this buffer in big-endian order and advances the read
* pointer by 2.
*
* @return the uint16.
*/
util.DataBuffer.prototype.getInt16 = function() {
var rval = this.data.getInt16(this.read);
this.read += 2;
return rval;
};
/**
* Gets a uint24 from this buffer in big-endian order and advances the read
* pointer by 3.
*
* @return the uint24.
*/
util.DataBuffer.prototype.getInt24 = function() {
var rval = (
this.data.getInt16(this.read) << 8 ^
this.data.getInt8(this.read + 2));
this.read += 3;
return rval;
};
/**
* Gets a uint32 from this buffer in big-endian order and advances the read
* pointer by 4.
*
* @return the word.
*/
util.DataBuffer.prototype.getInt32 = function() {
var rval = this.data.getInt32(this.read);
this.read += 4;
return rval;
};
/**
* Gets a uint16 from this buffer in little-endian order and advances the read
* pointer by 2.
*
* @return the uint16.
*/
util.DataBuffer.prototype.getInt16Le = function() {
var rval = this.data.getInt16(this.read, true);
this.read += 2;
return rval;
};
/**
* Gets a uint24 from this buffer in little-endian order and advances the read
* pointer by 3.
*
* @return the uint24.
*/
util.DataBuffer.prototype.getInt24Le = function() {
var rval = (
this.data.getInt8(this.read) ^
this.data.getInt16(this.read + 1, true) << 8);
this.read += 3;
return rval;
};
/**
* Gets a uint32 from this buffer in little-endian order and advances the read
* pointer by 4.
*
* @return the word.
*/
util.DataBuffer.prototype.getInt32Le = function() {
var rval = this.data.getInt32(this.read, true);
this.read += 4;
return rval;
};
/**
* Gets an n-bit integer from this buffer in big-endian order and advances the
* read pointer by n/8.
*
* @param n the number of bits in the integer.
*
* @return the integer.
*/
util.DataBuffer.prototype.getInt = function(n) {
var rval = 0;
do {
rval = (rval << 8) + this.data.getInt8(this.read++);
n -= 8;
} while(n > 0);
return rval;
};
/**
* Gets a signed n-bit integer from this buffer in big-endian order, using
* two's complement, and advances the read pointer by n/8.
*
* @param n the number of bits in the integer.
*
* @return the integer.
*/
util.DataBuffer.prototype.getSignedInt = function(n) {
var x = this.getInt(n);
var max = 2 << (n - 2);
if(x >= max) {
x -= max << 1;
}
return x;
};
/**
* Reads bytes out into a UTF-8 string and clears them from the buffer.
*
* @param count the number of bytes to read, undefined or null for all.
*
* @return a UTF-8 string of bytes.
*/
util.DataBuffer.prototype.getBytes = function(count) {
// TODO: deprecate this method, it is poorly named and
// this.toString('binary') replaces it
// add a toTypedArray()/toArrayBuffer() function
var rval;
if(count) {
// read count bytes
count = Math.min(this.length(), count);
rval = this.data.slice(this.read, this.read + count);
this.read += count;
} else if(count === 0) {
rval = '';
} else {
// read all bytes, optimize to only copy when needed
rval = (this.read === 0) ? this.data : this.data.slice(this.read);
this.clear();
}
return rval;
};
/**
* Gets a UTF-8 encoded string of the bytes from this buffer without modifying
* the read pointer.
*
* @param count the number of bytes to get, omit to get all.
*
* @return a string full of UTF-8 encoded characters.
*/
util.DataBuffer.prototype.bytes = function(count) {
// TODO: deprecate this method, it is poorly named, add "getString()"
return (typeof(count) === 'undefined' ?
this.data.slice(this.read) :
this.data.slice(this.read, this.read + count));
};
/**
* Gets a byte at the given index without modifying the read pointer.
*
* @param i the byte index.
*
* @return the byte.
*/
util.DataBuffer.prototype.at = function(i) {
return this.data.getUint8(this.read + i);
};
/**
* Puts a byte at the given index without modifying the read pointer.
*
* @param i the byte index.
* @param b the byte to put.
*
* @return this buffer.
*/
util.DataBuffer.prototype.setAt = function(i, b) {
this.data.setUint8(i, b);
return this;
};
/**
* Gets the last byte without modifying the read pointer.
*
* @return the last byte.
*/
util.DataBuffer.prototype.last = function() {
return this.data.getUint8(this.write - 1);
};
/**
* Creates a copy of this buffer.
*
* @return the copy.
*/
// TODO: add .copyView to get a shallow copy
util.DataBuffer.prototype.copy = function() {
return new util.DataBuffer(this);
};
/**
* Compacts this buffer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.compact = function() {
if(this.read > 0) {
var src = new Uint8Array(this.data.buffer, this.read);
var dst = new Uint8Array(src.byteLength);
dst.set(src);
this.data = new DataView(dst);
this.write -= this.read;
this.read = 0;
}
return this;
};
/**
* Clears this buffer.
*
* @return this buffer.
*/
util.DataBuffer.prototype.clear = function() {
this.data = new DataView(new ArrayBuffer(0));
this.read = this.write = 0;
return this;
};
/**
* Shortens this buffer by triming bytes off of the end of this buffer.
*
* @param count the number of bytes to trim off.
*
* @return this buffer.
*/
util.DataBuffer.prototype.truncate = function(count) {
this.write = Math.max(0, this.length() - count);
this.read = Math.min(this.read, this.write);
return this;
};
/**
* Converts this buffer to a hexadecimal string.
*
* @return a hexadecimal string.
*/
util.DataBuffer.prototype.toHex = function() {
var rval = '';
for(var i = this.read; i < this.data.byteLength; ++i) {
var b = this.data.getUint8(i);
if(b < 16) {
rval += '0';
}
rval += b.toString(16);
}
return rval;
};
/**
* Converts this buffer to a string, using the given encoding. If no
* encoding is given, 'utf8' (UTF-8) is used.
*
* @param [encoding] the encoding to use: 'binary', 'utf8', 'utf16', 'hex',
* 'base64' (default: 'utf8').
* @param [options] any special options supported by a particular encoding,
* (eg: for base64, {maxline: 64}).
*
* @return a string representation of the bytes in this buffer.
*/
util.DataBuffer.prototype.toString = function(encoding, options) {
encoding = encoding || 'utf8';
options = options || {};
var view = new Uint8Array(this.data, this.read, this.length());
// encode to string
if(encoding === 'binary' || encoding === 'raw') {
return util.binary.raw.encode(view);
}
if(encoding === 'hex') {
return util.binary.hex.encode(view);
}
if(encoding === 'base64') {
return util.binary.base64.encode(view, options);
}
// decode to text
if(encoding === 'utf8') {
return util.text.utf8.decode(view);
}
if(encoding === 'utf16') {
return util.text.utf16.decode(view);
}
throw new Error('Invalid encoding: ' + encoding);
};
/** End Buffer w/UInt8Array backing */
/**
* Deprecated. Use new ByteBuffer() instead.
*
* Creates a buffer that stores bytes. A value may be given to put into the
* buffer that is either a string of bytes or a UTF-16 string that will
* be encoded using UTF-8 (to do the latter, specify 'utf8' as the encoding).
*
* @param [input] the bytes to wrap (as a string) or a UTF-16 string to encode
* as UTF-8.
* @param [encoding] (default: 'raw', other: 'utf8').
*/
util.createBuffer = function(input, encoding) {
if(input === undefined) {
return new util.ByteBuffer();
}
encoding = encoding || 'raw';
if(encoding === 'utf8') {
input = util.encodeUtf8(input);
} else if(encoding === 'hex') {
input = util.hexToBytes(input);
}
return new util.ByteBuffer(input);
};
/**
* Fills a string with a particular value. If you want the string to be a byte
* string, pass in String.fromCharCode(theByte).
*
* @param c the character to fill the string with, use String.fromCharCode
* to fill the string with a byte value.
* @param n the number of characters of value c to fill with.
*
* @return the filled string.
*/
util.fillString = function(c, n) {
var s = '';
while(n > 0) {
if(n & 1) {
s += c;
}
n >>>= 1;
if(n > 0) {
c += c;
}
}
return s;
};
/**
* Performs a per byte XOR between two byte strings and returns the result as a
* string of bytes.
*
* @param s1 first string of bytes.
* @param s2 second string of bytes.
* @param n the number of bytes to XOR.
*
* @return the XOR'd result.
*/
util.xorBytes = function(s1, s2, n) {
var s3 = '';
var b = '';
var t = '';
var i = 0;
var c = 0;
for(; n > 0; --n, ++i) {
b = s1.charCodeAt(i) ^ s2.charCodeAt(i);
if(c >= 10) {
s3 += t;
t = '';
c = 0;
}
t += String.fromCharCode(b);
++c;
}
s3 += t;
return s3;
};
/**
* Converts a hex string into a 'binary' encoded string of bytes.
*
* @param hex the hexadecimal string to convert.
*
* @return the binary-encoded string of bytes.
*/
util.hexToBytes = function(hex) {
// TODO: deprecate: "Deprecated. Use util.binary.hex.decode instead."
var rval = '';
var i = 0;
if(hex.length & 1 == 1) {
// odd number of characters, convert first character alone
i = 1;
rval += String.fromCharCode(parseInt(hex[0], 16));
}
// convert 2 characters (1 byte) at a time
for(; i < hex.length; i += 2) {
rval += String.fromCharCode(parseInt(hex.substr(i, 2), 16));
}
return rval;
};
/**
* Converts a 'binary' encoded string of bytes to hex.
*
* @param bytes the byte string to convert.
*
* @return the string of hexadecimal characters.
*/
util.bytesToHex = function(bytes) {
// TODO: deprecate: "Deprecated. Use util.binary.hex.encode instead."
return util.createBuffer(bytes).toHex();
};
/**
* Converts an 32-bit integer to 4-big-endian byte string.
*
* @param i the integer.
*
* @return the byte string.
*/
util.int32ToBytes = function(i) {
return (
String.fromCharCode(i >> 24 & 0xFF) +
String.fromCharCode(i >> 16 & 0xFF) +
String.fromCharCode(i >> 8 & 0xFF) +
String.fromCharCode(i & 0xFF));
};
// base64 characters, reverse mapping
var _base64 =
'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=';
var _base64Idx = [
/*43 -43 = 0*/
/*'+', 1, 2, 3,'/' */
62, -1, -1, -1, 63,
/*'0','1','2','3','4','5','6','7','8','9' */
52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
/*15, 16, 17,'=', 19, 20, 21 */
-1, -1, -1, 64, -1, -1, -1,
/*65 - 43 = 22*/
/*'A','B','C','D','E','F','G','H','I','J','K','L','M', */
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
/*'N','O','P','Q','R','S','T','U','V','W','X','Y','Z' */
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
/*91 - 43 = 48 */
/*48, 49, 50, 51, 52, 53 */
-1, -1, -1, -1, -1, -1,
/*97 - 43 = 54*/
/*'a','b','c','d','e','f','g','h','i','j','k','l','m' */
26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
/*'n','o','p','q','r','s','t','u','v','w','x','y','z' */
39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51
];
/**
* Base64 encodes a 'binary' encoded string of bytes.
*
* @param input the binary encoded string of bytes to base64-encode.
* @param maxline the maximum number of encoded characters per line to use,
* defaults to none.
*
* @return the base64-encoded output.
*/
util.encode64 = function(input, maxline) {
// TODO: deprecate: "Deprecated. Use util.binary.base64.encode instead."
var line = '';
var output = '';
var chr1, chr2, chr3;
var i = 0;
while(i < input.length) {
chr1 = input.charCodeAt(i++);
chr2 = input.charCodeAt(i++);
chr3 = input.charCodeAt(i++);
// encode 4 character group
line += _base64.charAt(chr1 >> 2);
line += _base64.charAt(((chr1 & 3) << 4) | (chr2 >> 4));
if(isNaN(chr2)) {
line += '==';
} else {
line += _base64.charAt(((chr2 & 15) << 2) | (chr3 >> 6));
line += isNaN(chr3) ? '=' : _base64.charAt(chr3 & 63);
}
if(maxline && line.length > maxline) {
output += line.substr(0, maxline) + '\r\n';
line = line.substr(maxline);
}
}
output += line;
return output;
};
/**
* Base64 decodes a string into a 'binary' encoded string of bytes.
*
* @param input the base64-encoded input.
*
* @return the binary encoded string.
*/
util.decode64 = function(input) {
// TODO: deprecate: "Deprecated. Use util.binary.base64.decode instead."
// remove all non-base64 characters
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, '');
var output = '';
var enc1, enc2, enc3, enc4;
var i = 0;
while(i < input.length) {
enc1 = _base64Idx[input.charCodeAt(i++) - 43];
enc2 = _base64Idx[input.charCodeAt(i++) - 43];
enc3 = _base64Idx[input.charCodeAt(i++) - 43];
enc4 = _base64Idx[input.charCodeAt(i++) - 43];
output += String.fromCharCode((enc1 << 2) | (enc2 >> 4));
if(enc3 !== 64) {
// decoded at least 2 bytes
output += String.fromCharCode(((enc2 & 15) << 4) | (enc3 >> 2));
if(enc4 !== 64) {
// decoded 3 bytes
output += String.fromCharCode(((enc3 & 3) << 6) | enc4);
}
}
}
return output;
};
/**
* UTF-8 encodes the given UTF-16 encoded string (a standard JavaScript
* string). Non-ASCII characters will be encoded as multiple bytes according
* to UTF-8.
*
* @param str the string to encode.
*
* @return the UTF-8 encoded string.
*/
util.encodeUtf8 = function(str) {
return unescape(encodeURIComponent(str));
};
/**
* Decodes a UTF-8 encoded string into a UTF-16 string.
*
* @param str the string to decode.
*
* @return the UTF-16 encoded string (standard JavaScript string).
*/
util.decodeUtf8 = function(str) {
return decodeURIComponent(escape(str));
};
// binary encoding/decoding tools
// FIXME: Experimental. Do not use yet.
util.binary = {
raw: {},
hex: {},
base64: {}
};
/**
* Encodes a Uint8Array as a binary-encoded string. This encoding uses
* a value between 0 and 255 for each character.
*
* @param bytes the Uint8Array to encode.
*
* @return the binary-encoded string.
*/
util.binary.raw.encode = function(bytes) {
return String.fromCharCode.apply(null, bytes);
};
/**
* Decodes a binary-encoded string to a Uint8Array. This encoding uses
* a value between 0 and 255 for each character.
*
* @param str the binary-encoded string to decode.
* @param [output] an optional Uint8Array to write the output to; if it
* is too small, an exception will be thrown.
* @param [offset] the start offset for writing to the output (default: 0).
*
* @return the Uint8Array or the number of bytes written if output was given.
*/
util.binary.raw.decode = function(str, output, offset) {
var out = output;
if(!out) {
out = new Uint8Array(str.length);
}
offset = offset || 0;
var j = offset;
for(var i = 0; i < str.length; ++i) {
out[j++] = str.charCodeAt(i);
}
return output ? (j - offset) : out;
};
/**
* Encodes a 'binary' string, ArrayBuffer, DataView, TypedArray, or
* ByteBuffer as a string of hexadecimal characters.
*
* @param bytes the bytes to convert.
*
* @return the string of hexadecimal characters.
*/
util.binary.hex.encode = util.bytesToHex;
/**
* Decodes a hex-encoded string to a Uint8Array.
*
* @param hex the hexadecimal string to convert.
* @param [output] an optional Uint8Array to write the output to; if it
* is too small, an exception will be thrown.
* @param [offset] the start offset for writing to the output (default: 0).
*
* @return the Uint8Array or the number of bytes written if output was given.
*/
util.binary.hex.decode = function(hex, output, offset) {
var out = output;
if(!out) {
out = new Uint8Array(Math.ceil(hex.length / 2));
}
offset = offset || 0;
var i = 0, j = offset;
if(hex.length & 1) {
// odd number of characters, convert first character alone
i = 1;
out[j++] = parseInt(hex[0], 16);
}
// convert 2 characters (1 byte) at a time
for(; i < hex.length; i += 2) {
out[j++] = parseInt(hex.substr(i, 2), 16);
}
return output ? (j - offset) : out;
};
/**
* Base64-encodes a Uint8Array.
*
* @param input the Uint8Array to encode.
* @param [options] the options to use:
* [maxline] the maximum number of encoded characters per line to use,
* defaults to none.
*
* @return the base64-encoded output string.
*/
util.binary.base64.encode = function(input, options) {
options = options || {};
var maxline = options.maxline;
var line = '';
var output = '';
var chr1, chr2, chr3;
var i = 0;
while(i < input.byteLength) {
chr1 = input[i++];
chr2 = input[i++];
chr3 = input[i++];
// encode 4 character group
line += _base64.charAt(chr1 >> 2);
line += _base64.charAt(((chr1 & 3) << 4) | (chr2 >> 4));
if(isNaN(chr2)) {
line += '==';
} else {
line += _base64.charAt(((chr2 & 15) << 2) | (chr3 >> 6));
line += isNaN(chr3) ? '=' : _base64.charAt(chr3 & 63);
}
if(maxline && line.length > maxline) {
output += line.substr(0, maxline) + '\r\n';
line = line.substr(maxline);
}
}
output += line;
return output;
};
/**
* Decodes a base64-encoded string to a Uint8Array.
*
* @param input the base64-encoded input string.
* @param [output] an optional Uint8Array to write the output to; if it
* is too small, an exception will be thrown.
* @param [offset] the start offset for writing to the output (default: 0).
*
* @return the Uint8Array or the number of bytes written if output was given.
*/
util.binary.base64.decode = function(input, output, offset) {
var out = output;
if(!out) {
out = new Uint8Array(Math.ceil(input.length / 4) * 3);
}
// remove all non-base64 characters
input = input.replace(/[^A-Za-z0-9\+\/\=]/g, '');
offset = offset || 0;
var enc1, enc2, enc3, enc4;
var i = 0, j = offset;
while(i < input.length) {
enc1 = _base64Idx[input.charCodeAt(i++) - 43];
enc2 = _base64Idx[input.charCodeAt(i++) - 43];
enc3 = _base64Idx[input.charCodeAt(i++) - 43];
enc4 = _base64Idx[input.charCodeAt(i++) - 43];
out[j++] = (enc1 << 2) | (enc2 >> 4);
if(enc3 !== 64) {
// decoded at least 2 bytes
out[j++] = ((enc2 & 15) << 4) | (enc3 >> 2);
if(enc4 !== 64) {
// decoded 3 bytes
out[j++] = ((enc3 & 3) << 6) | enc4;
}
}
}
return output ? (j - offset) : out;
};
// text encoding/decoding tools
// FIXME: Experimental. Do not use yet.
util.text = {
utf8: {},
utf16: {}
};
/**
* Encodes the given string as UTF-8 in a Uint8Array.
*
* @param str the string to encode.
* @param [output] an optional Uint8Array to write the output to; if it
* is too small, an exception will be thrown.
* @param [offset] the start offset for writing to the output (default: 0).
*
* @return the Uint8Array or the number of bytes written if output was given.
*/
util.text.utf8.encode = function(str, output, offset) {
str = util.encodeUtf8(str);
var out = output;
if(!out) {
out = new Uint8Array(str.length);
}
offset = offset || 0;
var j = offset;
for(var i = 0; i < str.length; ++i) {
out[j++] = str.charCodeAt(i);
}
return output ? (j - offset) : out;
};
/**
* Decodes the UTF-8 contents from a Uint8Array.
*
* @param bytes the Uint8Array to decode.
*
* @return the resulting string.
*/
util.text.utf8.decode = function(bytes) {
return util.decodeUtf8(String.fromCharCode.apply(null, bytes));
};
/**
* Encodes the given string as UTF-16 in a Uint8Array.
*
* @param str the string to encode.
* @param [output] an optional Uint8Array to write the output to; if it
* is too small, an exception will be thrown.
* @param [offset] the start offset for writing to the output (default: 0).
*
* @return the Uint8Array or the number of bytes written if output was given.
*/
util.text.utf16.encode = function(str, output, offset) {
var out = output;
if(!out) {
out = new Uint8Array(str.length);
}
var view = new Uint16Array(out);
offset = offset || 0;
var j = offset;
var k = offset;
for(var i = 0; i < str.length; ++i) {
view[k++] = str.charCodeAt(i);
j += 2;
}
return output ? (j - offset) : out;
};
/**
* Decodes the UTF-16 contents from a Uint8Array.
*
* @param bytes the Uint8Array to decode.
*
* @return the resulting string.
*/
util.text.utf16.decode = function(bytes) {
return String.fromCharCode.apply(null, new Uint16Array(bytes));
};
/**
* Deflates the given data using a flash interface.
*
* @param api the flash interface.
* @param bytes the data.
* @param raw true to return only raw deflate data, false to include zlib
* header and trailer.
*
* @return the deflated data as a string.
*/
util.deflate = function(api, bytes, raw) {
bytes = util.decode64(api.deflate(util.encode64(bytes)).rval);
// strip zlib header and trailer if necessary
if(raw) {
// zlib header is 2 bytes (CMF,FLG) where FLG indicates that
// there is a 4-byte DICT (alder-32) block before the data if
// its 5th bit is set
var start = 2;
var flg = bytes.charCodeAt(1);
if(flg & 0x20) {
start = 6;
}
// zlib trailer is 4 bytes of adler-32
bytes = bytes.substring(start, bytes.length - 4);
}
return bytes;
};
/**
* Inflates the given data using a flash interface.
*
* @param api the flash interface.
* @param bytes the data.
* @param raw true if the incoming data has no zlib header or trailer and is
* raw DEFLATE data.
*
* @return the inflated data as a string, null on error.
*/
util.inflate = function(api, bytes, raw) {
// TODO: add zlib header and trailer if necessary/possible
var rval = api.inflate(util.encode64(bytes)).rval;
return (rval === null) ? null : util.decode64(rval);
};
/**
* Sets a storage object.
*
* @param api the storage interface.
* @param id the storage ID to use.
* @param obj the storage object, null to remove.
*/
var _setStorageObject = function(api, id, obj) {
if(!api) {
throw new Error('WebStorage not available.');
}
var rval;
if(obj === null) {
rval = api.removeItem(id);
} else {
// json-encode and base64-encode object
obj = util.encode64(JSON.stringify(obj));
rval = api.setItem(id, obj);
}
// handle potential flash error
if(typeof(rval) !== 'undefined' && rval.rval !== true) {
var error = new Error(rval.error.message);
error.id = rval.error.id;
error.name = rval.error.name;
throw error;
}
};
/**
* Gets a storage object.
*
* @param api the storage interface.
* @param id the storage ID to use.
*
* @return the storage object entry or null if none exists.
*/
var _getStorageObject = function(api, id) {
if(!api) {
throw new Error('WebStorage not available.');
}
// get the existing entry
var rval = api.getItem(id);
/* Note: We check api.init because we can't do (api == localStorage)
on IE because of "Class doesn't support Automation" exception. Only
the flash api has an init method so this works too, but we need a
better solution in the future. */
// flash returns item wrapped in an object, handle special case
if(api.init) {
if(rval.rval === null) {
if(rval.error) {
var error = new Error(rval.error.message);
error.id = rval.error.id;
error.name = rval.error.name;
throw error;
}
// no error, but also no item
rval = null;
} else {
rval = rval.rval;
}
}
// handle decoding
if(rval !== null) {
// base64-decode and json-decode data
rval = JSON.parse(util.decode64(rval));
}
return rval;
};
/**
* Stores an item in local storage.
*
* @param api the storage interface.
* @param id the storage ID to use.
* @param key the key for the item.
* @param data the data for the item (any javascript object/primitive).
*/
var _setItem = function(api, id, key, data) {
// get storage object
var obj = _getStorageObject(api, id);
if(obj === null) {
// create a new storage object
obj = {};
}
// update key
obj[key] = data;
// set storage object
_setStorageObject(api, id, obj);
};
/**
* Gets an item from local storage.
*
* @param api the storage interface.
* @param id the storage ID to use.
* @param key the key for the item.
*
* @return the item.
*/
var _getItem = function(api, id, key) {
// get storage object
var rval = _getStorageObject(api, id);
if(rval !== null) {
// return data at key
rval = (key in rval) ? rval[key] : null;
}
return rval;
};
/**
* Removes an item from local storage.
*
* @param api the storage interface.
* @param id the storage ID to use.
* @param key the key for the item.
*/
var _removeItem = function(api, id, key) {
// get storage object
var obj = _getStorageObject(api, id);
if(obj !== null && key in obj) {
// remove key
delete obj[key];
// see if entry has no keys remaining
var empty = true;
for(var prop in obj) {
empty = false;
break;
}
if(empty) {
// remove entry entirely if no keys are left
obj = null;
}
// set storage object
_setStorageObject(api, id, obj);
}
};
/**
* Clears the local disk storage identified by the given ID.
*
* @param api the storage interface.
* @param id the storage ID to use.
*/
var _clearItems = function(api, id) {
_setStorageObject(api, id, null);
};
/**
* Calls a storage function.
*
* @param func the function to call.
* @param args the arguments for the function.
* @param location the location argument.
*
* @return the return value from the function.
*/
var _callStorageFunction = function(func, args, location) {
var rval = null;
// default storage types
if(typeof(location) === 'undefined') {
location = ['web', 'flash'];
}
// apply storage types in order of preference
var type;
var done = false;
var exception = null;
for(var idx in location) {
type = location[idx];
try {
if(type === 'flash' || type === 'both') {
if(args[0] === null) {
throw new Error('Flash local storage not available.');
}
rval = func.apply(this, args);
done = (type === 'flash');
}
if(type === 'web' || type === 'both') {
args[0] = localStorage;
rval = func.apply(this, args);
done = true;
}
} catch(ex) {
exception = ex;
}
if(done) {
break;
}
}
if(!done) {
throw exception;
}
return rval;
};
/**
* Stores an item on local disk.
*
* The available types of local storage include 'flash', 'web', and 'both'.
*
* The type 'flash' refers to flash local storage (SharedObject). In order
* to use flash local storage, the 'api' parameter must be valid. The type
* 'web' refers to WebStorage, if supported by the browser. The type 'both'
* refers to storing using both 'flash' and 'web', not just one or the
* other.
*
* The location array should list the storage types to use in order of
* preference:
*
* ['flash']: flash only storage
* ['web']: web only storage
* ['both']: try to store in both
* ['flash','web']: store in flash first, but if not available, 'web'
* ['web','flash']: store in web first, but if not available, 'flash'
*
* The location array defaults to: ['web', 'flash']
*
* @param api the flash interface, null to use only WebStorage.
* @param id the storage ID to use.
* @param key the key for the item.
* @param data the data for the item (any javascript object/primitive).
* @param location an array with the preferred types of storage to use.
*/
util.setItem = function(api, id, key, data, location) {
_callStorageFunction(_setItem, arguments, location);
};
/**
* Gets an item on local disk.
*
* Set setItem() for details on storage types.
*
* @param api the flash interface, null to use only WebStorage.
* @param id the storage ID to use.
* @param key the key for the item.
* @param location an array with the preferred types of storage to use.
*
* @return the item.
*/
util.getItem = function(api, id, key, location) {
return _callStorageFunction(_getItem, arguments, location);
};
/**
* Removes an item on local disk.
*
* Set setItem() for details on storage types.
*
* @param api the flash interface.
* @param id the storage ID to use.
* @param key the key for the item.
* @param location an array with the preferred types of storage to use.
*/
util.removeItem = function(api, id, key, location) {
_callStorageFunction(_removeItem, arguments, location);
};
/**
* Clears the local disk storage identified by the given ID.
*
* Set setItem() for details on storage types.
*
* @param api the flash interface if flash is available.
* @param id the storage ID to use.
* @param location an array with the preferred types of storage to use.
*/
util.clearItems = function(api, id, location) {
_callStorageFunction(_clearItems, arguments, location);
};
/**
* Parses the scheme, host, and port from an http(s) url.
*
* @param str the url string.
*
* @return the parsed url object or null if the url is invalid.
*/
util.parseUrl = function(str) {
// FIXME: this regex looks a bit broken
var regex = /^(https?):\/\/([^:&^\/]*):?(\d*)(.*)$/g;
regex.lastIndex = 0;
var m = regex.exec(str);
var url = (m === null) ? null : {
full: str,
scheme: m[1],
host: m[2],
port: m[3],
path: m[4]
};
if(url) {
url.fullHost = url.host;
if(url.port) {
if(url.port !== 80 && url.scheme === 'http') {
url.fullHost += ':' + url.port;
} else if(url.port !== 443 && url.scheme === 'https') {
url.fullHost += ':' + url.port;
}
} else if(url.scheme === 'http') {
url.port = 80;
} else if(url.scheme === 'https') {
url.port = 443;
}
url.full = url.scheme + '://' + url.fullHost;
}
return url;
};
/* Storage for query variables */
var _queryVariables = null;
/**
* Returns the window location query variables. Query is parsed on the first
* call and the same object is returned on subsequent calls. The mapping
* is from keys to an array of values. Parameters without values will have
* an object key set but no value added to the value array. Values are
* unescaped.
*
* ...?k1=v1&k2=v2:
* {
* "k1": ["v1"],
* "k2": ["v2"]
* }
*
* ...?k1=v1&k1=v2:
* {
* "k1": ["v1", "v2"]
* }
*
* ...?k1=v1&k2:
* {
* "k1": ["v1"],
* "k2": []
* }
*
* ...?k1=v1&k1:
* {
* "k1": ["v1"]
* }
*
* ...?k1&k1:
* {
* "k1": []
* }
*
* @param query the query string to parse (optional, default to cached
* results from parsing window location search query).
*
* @return object mapping keys to variables.
*/
util.getQueryVariables = function(query) {
var parse = function(q) {
var rval = {};
var kvpairs = q.split('&');
for(var i = 0; i < kvpairs.length; i++) {
var pos = kvpairs[i].indexOf('=');
var key;
var val;
if(pos > 0) {
key = kvpairs[i].substring(0,pos);
val = kvpairs[i].substring(pos+1);
} else {
key = kvpairs[i];
val = null;
}
if(!(key in rval)) {
rval[key] = [];
}
// disallow overriding object prototype keys
if(!(key in Object.prototype) && val !== null) {
rval[key].push(unescape(val));
}
}
return rval;
};
var rval;
if(typeof(query) === 'undefined') {
// set cached variables if needed
if(_queryVariables === null) {
if(typeof(window) === 'undefined') {
// no query variables available
_queryVariables = {};
} else {
// parse window search query
_queryVariables = parse(window.location.search.substring(1));
}
}
rval = _queryVariables;
} else {
// parse given query
rval = parse(query);
}
return rval;
};
/**
* Parses a fragment into a path and query. This method will take a URI
* fragment and break it up as if it were the main URI. For example:
* /bar/baz?a=1&b=2
* results in:
* {
* path: ["bar", "baz"],
* query: {"k1": ["v1"], "k2": ["v2"]}
* }
*
* @return object with a path array and query object.
*/
util.parseFragment = function(fragment) {
// default to whole fragment
var fp = fragment;
var fq = '';
// split into path and query if possible at the first '?'
var pos = fragment.indexOf('?');
if(pos > 0) {
fp = fragment.substring(0,pos);
fq = fragment.substring(pos+1);
}
// split path based on '/' and ignore first element if empty
var path = fp.split('/');
if(path.length > 0 && path[0] === '') {
path.shift();
}
// convert query into object
var query = (fq === '') ? {} : util.getQueryVariables(fq);
return {
pathString: fp,
queryString: fq,
path: path,
query: query
};
};
/**
* Makes a request out of a URI-like request string. This is intended to
* be used where a fragment id (after a URI '#') is parsed as a URI with
* path and query parts. The string should have a path beginning and
* delimited by '/' and optional query parameters following a '?'. The
* query should be a standard URL set of key value pairs delimited by
* '&'. For backwards compatibility the initial '/' on the path is not
* required. The request object has the following API, (fully described
* in the method code):
* {
* path: <the path string part>.
* query: <the query string part>,
* getPath(i): get part or all of the split path array,
* getQuery(k, i): get part or all of a query key array,
* getQueryLast(k, _default): get last element of a query key array.
* }
*
* @return object with request parameters.
*/
util.makeRequest = function(reqString) {
var frag = util.parseFragment(reqString);
var req = {
// full path string
path: frag.pathString,
// full query string
query: frag.queryString,
/**
* Get path or element in path.
*
* @param i optional path index.
*
* @return path or part of path if i provided.
*/
getPath: function(i) {
return (typeof(i) === 'undefined') ? frag.path : frag.path[i];
},
/**
* Get query, values for a key, or value for a key index.
*
* @param k optional query key.
* @param i optional query key index.
*
* @return query, values for a key, or value for a key index.
*/
getQuery: function(k, i) {
var rval;
if(typeof(k) === 'undefined') {
rval = frag.query;
} else {
rval = frag.query[k];
if(rval && typeof(i) !== 'undefined')
{
rval = rval[i];
}
}
return rval;
},
getQueryLast: function(k, _default) {
var rval;
var vals = req.getQuery(k);
if(vals) {
rval = vals[vals.length - 1];
} else {
rval = _default;
}
return rval;
}
};
return req;
};
/**
* Makes a URI out of a path, an object with query parameters, and a
* fragment. Uses jQuery.param() internally for query string creation.
* If the path is an array, it will be joined with '/'.
*
* @param path string path or array of strings.
* @param query object with query parameters. (optional)
* @param fragment fragment string. (optional)
*
* @return string object with request parameters.
*/
util.makeLink = function(path, query, fragment) {
// join path parts if needed
path = jQuery.isArray(path) ? path.join('/') : path;
var qstr = jQuery.param(query || {});
fragment = fragment || '';
return path +
((qstr.length > 0) ? ('?' + qstr) : '') +
((fragment.length > 0) ? ('#' + fragment) : '');
};
/**
* Follows a path of keys deep into an object hierarchy and set a value.
* If a key does not exist or it's value is not an object, create an
* object in it's place. This can be destructive to a object tree if
* leaf nodes are given as non-final path keys.
* Used to avoid exceptions from missing parts of the path.
*
* @param object the starting object.
* @param keys an array of string keys.
* @param value the value to set.
*/
util.setPath = function(object, keys, value) {
// need to start at an object
if(typeof(object) === 'object' && object !== null) {
var i = 0;
var len = keys.length;
while(i < len) {
var next = keys[i++];
if(i == len) {
// last
object[next] = value;
} else {
// more
var hasNext = (next in object);
if(!hasNext ||
(hasNext && typeof(object[next]) !== 'object') ||
(hasNext && object[next] === null)) {
object[next] = {};
}
object = object[next];
}
}
}
};
/**
* Follows a path of keys deep into an object hierarchy and return a value.
* If a key does not exist, create an object in it's place.
* Used to avoid exceptions from missing parts of the path.
*
* @param object the starting object.
* @param keys an array of string keys.
* @param _default value to return if path not found.
*
* @return the value at the path if found, else default if given, else
* undefined.
*/
util.getPath = function(object, keys, _default) {
var i = 0;
var len = keys.length;
var hasNext = true;
while(hasNext && i < len &&
typeof(object) === 'object' && object !== null) {
var next = keys[i++];
hasNext = next in object;
if(hasNext) {
object = object[next];
}
}
return (hasNext ? object : _default);
};
/**
* Follow a path of keys deep into an object hierarchy and delete the
* last one. If a key does not exist, do nothing.
* Used to avoid exceptions from missing parts of the path.
*
* @param object the starting object.
* @param keys an array of string keys.
*/
util.deletePath = function(object, keys) {
// need to start at an object
if(typeof(object) === 'object' && object !== null) {
var i = 0;
var len = keys.length;
while(i < len) {
var next = keys[i++];
if(i == len) {
// last
delete object[next];
} else {
// more
if(!(next in object) ||
(typeof(object[next]) !== 'object') ||
(object[next] === null)) {
break;
}
object = object[next];
}
}
}
};
/**
* Check if an object is empty.
*
* Taken from:
* http://stackoverflow.com/questions/679915/how-do-i-test-for-an-empty-javascript-object-from-json/679937#679937
*
* @param object the object to check.
*/
util.isEmpty = function(obj) {
for(var prop in obj) {
if(obj.hasOwnProperty(prop)) {
return false;
}
}
return true;
};
/**
* Format with simple printf-style interpolation.
*
* %%: literal '%'
* %s,%o: convert next argument into a string.
*
* @param format the string to format.
* @param ... arguments to interpolate into the format string.
*/
util.format = function(format) {
var re = /%./g;
// current match
var match;
// current part
var part;
// current arg index
var argi = 0;
// collected parts to recombine later
var parts = [];
// last index found
var last = 0;
// loop while matches remain
while((match = re.exec(format))) {
part = format.substring(last, re.lastIndex - 2);
// don't add empty strings (ie, parts between %s%s)
if(part.length > 0) {
parts.push(part);
}
last = re.lastIndex;
// switch on % code
var code = match[0][1];
switch(code) {
case 's':
case 'o':
// check if enough arguments were given
if(argi < arguments.length) {
parts.push(arguments[argi++ + 1]);
} else {
parts.push('<?>');
}
break;
// FIXME: do proper formating for numbers, etc
//case 'f':
//case 'd':
case '%':
parts.push('%');
break;
default:
parts.push('<%' + code + '?>');
}
}
// add trailing part of format string
parts.push(format.substring(last));
return parts.join('');
};
/**
* Formats a number.
*
* http://snipplr.com/view/5945/javascript-numberformat--ported-from-php/
*/
util.formatNumber = function(number, decimals, dec_point, thousands_sep) {
// http://kevin.vanzonneveld.net
// + original by: Jonas Raoni Soares Silva (http://www.jsfromhell.com)
// + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
// + bugfix by: Michael White (http://crestidg.com)
// + bugfix by: Benjamin Lupton
// + bugfix by: Allan Jensen (http://www.winternet.no)
// + revised by: Jonas Raoni Soares Silva (http://www.jsfromhell.com)
// * example 1: number_format(1234.5678, 2, '.', '');
// * returns 1: 1234.57
var n = number, c = isNaN(decimals = Math.abs(decimals)) ? 2 : decimals;
var d = dec_point === undefined ? ',' : dec_point;
var t = thousands_sep === undefined ?
'.' : thousands_sep, s = n < 0 ? '-' : '';
var i = parseInt((n = Math.abs(+n || 0).toFixed(c)), 10) + '';
var j = (i.length > 3) ? i.length % 3 : 0;
return s + (j ? i.substr(0, j) + t : '') +
i.substr(j).replace(/(\d{3})(?=\d)/g, '$1' + t) +
(c ? d + Math.abs(n - i).toFixed(c).slice(2) : '');
};
/**
* Formats a byte size.
*
* http://snipplr.com/view/5949/format-humanize-file-byte-size-presentation-in-javascript/
*/
util.formatSize = function(size) {
if(size >= 1073741824) {
size = util.formatNumber(size / 1073741824, 2, '.', '') + ' GiB';
} else if(size >= 1048576) {
size = util.formatNumber(size / 1048576, 2, '.', '') + ' MiB';
} else if(size >= 1024) {
size = util.formatNumber(size / 1024, 0) + ' KiB';
} else {
size = util.formatNumber(size, 0) + ' bytes';
}
return size;
};
/**
* Converts an IPv4 or IPv6 string representation into bytes (in network order).
*
* @param ip the IPv4 or IPv6 address to convert.
*
* @return the 4-byte IPv6 or 16-byte IPv6 address or null if the address can't
* be parsed.
*/
util.bytesFromIP = function(ip) {
if(ip.indexOf('.') !== -1) {
return util.bytesFromIPv4(ip);
}
if(ip.indexOf(':') !== -1) {
return util.bytesFromIPv6(ip);
}
return null;
};
/**
* Converts an IPv4 string representation into bytes (in network order).
*
* @param ip the IPv4 address to convert.
*
* @return the 4-byte address or null if the address can't be parsed.
*/
util.bytesFromIPv4 = function(ip) {
ip = ip.split('.');
if(ip.length !== 4) {
return null;
}
var b = util.createBuffer();
for(var i = 0; i < ip.length; ++i) {
var num = parseInt(ip[i], 10);
if(isNaN(num)) {
return null;
}
b.putByte(num);
}
return b.getBytes();
};
/**
* Converts an IPv6 string representation into bytes (in network order).
*
* @param ip the IPv6 address to convert.
*
* @return the 16-byte address or null if the address can't be parsed.
*/
util.bytesFromIPv6 = function(ip) {
var blanks = 0;
ip = ip.split(':').filter(function(e) {
if(e.length === 0) ++blanks;
return true;
});
var zeros = (8 - ip.length + blanks) * 2;
var b = util.createBuffer();
for(var i = 0; i < 8; ++i) {
if(!ip[i] || ip[i].length === 0) {
b.fillWithByte(0, zeros);
zeros = 0;
continue;
}
var bytes = util.hexToBytes(ip[i]);
if(bytes.length < 2) {
b.putByte(0);
}
b.putBytes(bytes);
}
return b.getBytes();
};
/**
* Converts 4-bytes into an IPv4 string representation or 16-bytes into
* an IPv6 string representation. The bytes must be in network order.
*
* @param bytes the bytes to convert.
*
* @return the IPv4 or IPv6 string representation if 4 or 16 bytes,
* respectively, are given, otherwise null.
*/
util.bytesToIP = function(bytes) {
if(bytes.length === 4) {
return util.bytesToIPv4(bytes);
}
if(bytes.length === 16) {
return util.bytesToIPv6(bytes);
}
return null;
};
/**
* Converts 4-bytes into an IPv4 string representation. The bytes must be
* in network order.
*
* @param bytes the bytes to convert.
*
* @return the IPv4 string representation or null for an invalid # of bytes.
*/
util.bytesToIPv4 = function(bytes) {
if(bytes.length !== 4) {
return null;
}
var ip = [];
for(var i = 0; i < bytes.length; ++i) {
ip.push(bytes.charCodeAt(i));
}
return ip.join('.');
};
/**
* Converts 16-bytes into an IPv16 string representation. The bytes must be
* in network order.
*
* @param bytes the bytes to convert.
*
* @return the IPv16 string representation or null for an invalid # of bytes.
*/
util.bytesToIPv6 = function(bytes) {
if(bytes.length !== 16) {
return null;
}
var ip = [];
var zeroGroups = [];
var zeroMaxGroup = 0;
for(var i = 0; i < bytes.length; i += 2) {
var hex = util.bytesToHex(bytes[i] + bytes[i + 1]);
// canonicalize zero representation
while(hex[0] === '0' && hex !== '0') {
hex = hex.substr(1);
}
if(hex === '0') {
var last = zeroGroups[zeroGroups.length - 1];
var idx = ip.length;
if(!last || idx !== last.end + 1) {
zeroGroups.push({start: idx, end: idx});
} else {
last.end = idx;
if((last.end - last.start) >
(zeroGroups[zeroMaxGroup].end - zeroGroups[zeroMaxGroup].start)) {
zeroMaxGroup = zeroGroups.length - 1;
}
}
}
ip.push(hex);
}
if(zeroGroups.length > 0) {
var group = zeroGroups[zeroMaxGroup];
// only shorten group of length > 0
if(group.end - group.start > 0) {
ip.splice(group.start, group.end - group.start + 1, '');
if(group.start === 0) {
ip.unshift('');
}
if(group.end === 7) {
ip.push('');
}
}
}
return ip.join(':');
};
/**
* Estimates the number of processes that can be run concurrently. If
* creating Web Workers, keep in mind that the main JavaScript process needs
* its own core.
*
* @param options the options to use:
* update true to force an update (not use the cached value).
* @param callback(err, max) called once the operation completes.
*/
util.estimateCores = function(options, callback) {
if(typeof options === 'function') {
callback = options;
options = {};
}
options = options || {};
if('cores' in util && !options.update) {
return callback(null, util.cores);
}
if(typeof navigator !== 'undefined' &&
'hardwareConcurrency' in navigator &&
navigator.hardwareConcurrency > 0) {
util.cores = navigator.hardwareConcurrency;
return callback(null, util.cores);
}
if(typeof Worker === 'undefined') {
// workers not available
util.cores = 1;
return callback(null, util.cores);
}
if(typeof Blob === 'undefined') {
// can't estimate, default to 2
util.cores = 2;
return callback(null, util.cores);
}
// create worker concurrency estimation code as blob
var blobUrl = URL.createObjectURL(new Blob(['(',
function() {
self.addEventListener('message', function(e) {
// run worker for 4 ms
var st = Date.now();
var et = st + 4;
while(Date.now() < et);
self.postMessage({st: st, et: et});
});
}.toString(),
')()'], {type: 'application/javascript'}));
// take 5 samples using 16 workers
sample([], 5, 16);
function sample(max, samples, numWorkers) {
if(samples === 0) {
// get overlap average
var avg = Math.floor(max.reduce(function(avg, x) {
return avg + x;
}, 0) / max.length);
util.cores = Math.max(1, avg);
URL.revokeObjectURL(blobUrl);
return callback(null, util.cores);
}
map(numWorkers, function(err, results) {
max.push(reduce(numWorkers, results));
sample(max, samples - 1, numWorkers);
});
}
function map(numWorkers, callback) {
var workers = [];
var results = [];
for(var i = 0; i < numWorkers; ++i) {
var worker = new Worker(blobUrl);
worker.addEventListener('message', function(e) {
results.push(e.data);
if(results.length === numWorkers) {
for(var i = 0; i < numWorkers; ++i) {
workers[i].terminate();
}
callback(null, results);
}
});
workers.push(worker);
}
for(var i = 0; i < numWorkers; ++i) {
workers[i].postMessage(i);
}
}
function reduce(numWorkers, results) {
// find overlapping time windows
var overlaps = [];
for(var n = 0; n < numWorkers; ++n) {
var r1 = results[n];
var overlap = overlaps[n] = [];
for(var i = 0; i < numWorkers; ++i) {
if(n === i) {
continue;
}
var r2 = results[i];
if((r1.st > r2.st && r1.st < r2.et) ||
(r2.st > r1.st && r2.st < r1.et)) {
overlap.push(i);
}
}
}
// get maximum overlaps ... don't include overlapping worker itself
// as the main JS process was also being scheduled during the work and
// would have to be subtracted from the estimate anyway
return overlaps.reduce(function(max, overlap) {
return Math.max(max, overlap.length);
}, 0);
}
};
} // end module implementation
/* ########## Begin module wrapper ########## */
var name = 'util';
if(typeof define !== 'function') {
// NodeJS -> AMD
if(typeof module === 'object' && module.exports) {
var nodeJS = true;
define = function(ids, factory) {
factory(require, module);
};
} else {
// <script>
if(typeof forge === 'undefined') {
forge = {};
}
return initModule(forge);
}
}
// AMD
var deps;
var defineFunc = function(require, module) {
module.exports = function(forge) {
var mods = deps.map(function(dep) {
return require(dep);
}).concat(initModule);
// handle circular dependencies
forge = forge || {};
forge.defined = forge.defined || {};
if(forge.defined[name]) {
return forge[name];
}
forge.defined[name] = true;
for(var i = 0; i < mods.length; ++i) {
mods[i](forge);
}
return forge[name];
};
};
var tmpDefine = define;
define = function(ids, factory) {
deps = (typeof ids === 'string') ? factory.slice(2) : ids.slice(2);
if(nodeJS) {
delete define;
return tmpDefine.apply(null, Array.prototype.slice.call(arguments, 0));
}
define = tmpDefine;
return define.apply(null, Array.prototype.slice.call(arguments, 0));
};
define(['require', 'module'], function() {
defineFunc.apply(null, Array.prototype.slice.call(arguments, 0));
});
})();